Warlords call to arms tier list2/19/2023 By comparison to other ranged titans, he sacrifices range and a tidbit of damage for the ability to petrify enemies and a decent amount of hits for a ranged titan. The titan for the Orcish side is a half-breed Giant-Troll riding a massive Basilisk. It is also stronger than Ogres, the only tradeoff being that it takes 4 unit cap instead of 2.Ĭost: 1200 Gold, 1200 Metal, 1200 Stone, 1200 CrystalĪbility: Causes Terror (10), Ignores Armour, Petrifies enemies it kills into 50 stone, Explodes into Rings of Fire upon death, Does not count as a missile unit Unlike most other generals however, the Giant costs very little resources, barely more than the Ogre. As with other generals, the Giant can convert buildings. Its crushing damage can be used to devastating effect against buildings or when the Giant manages to make a critical hit, where multiple units will take massive damage and be stunned. The Giant has a lot of hits and is not vulnerable to any particular type of damage, so can be difficult to defeat. It is a powerful unit which is very capable of taking out small armies due to its splash damage. The Giant is the Orc General, produced at the Battleyard like the Orc, Ogre and Gornak Elfeater. Tier 5 - Giant - Orcish General Ībility: Can convert buildings, Hits multiple enemies with each strike (spread/splash damage), Causes Fear (9) They can be useful against High Elves - stopping Manticores and Moonguards from casting their, otherwise deadly, Multishot spells that would normally hit Orcs / Ogres and Goblin Shaman against their piercing weakness. Its ability to drain mana also wont be seeing much use, either, as most of the Orc race has the durability (especially with the Training skill) to endure most damaging spells thrown at them. The Harpy is yet another unit that Orcs get which can inflict some kind of illness, but it wont be anything you'll be relying on. Upgrades: +10XP, +4 view range, +3 combat Paired with arrow resistant berserk Orcs, one can easily see why these are so effective, especially compared to its negligible costs (Orcs never use Crystal outside of the Shaman, Dragons and Harpies).Ībility: Flying, Poison (5), Can cast Drain Mana (20 mana) Once the Goblin Shaman is fully upgraded, it is capable of absolutely mowing anything with its powerful ~ 39 cold damage attack. Fortunately, Goblin Shamans should never reach the front line since an upgrade in its damage will spell cold, icy doom to anything it fires at. The lightning can be quite devastating when combined with other Shamans but is somewhat underwhelming. The Shaman is a small Orc spellcaster that is capable of berserking nearby units, calling down lightning on nearby enemies and can control whether it's day or night (all Orcs get +2 combat at night). Upgrades: +10XP, +4 view range, +10 ranged damage Tier 1 - Kobold - Orcish Builder Ībility: Can cast Call Lightning (40 mana), Berserker (25 mana) and Light/Darkness (50 mana)
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